Turn ideas into game‑ready pixel assets.

Zenith Studio is a pixel-art workspace where you and an AI agent edit the same canvas, live. Every tool you have, it has — through WebMCP.

Make a

Real pixels. Shared tools. Consistent results.

Create on a constrained grid where every pixel stays sharp, every colour belongs to the palette, and every edit remains under your control.

Pixel-exact by design

Build sprites, tiles, and icons on an indexed grid with hard edges and a deliberate palette.

One canvas, two creators

Draw by hand or let your agent work beside you using the same live document and editing tools.

Assets that stay coherent

Create related frames from the same grid and palette instead of generating disconnected images.

Five characters. Fifteen moves. Zero retouching.

Each character below was generated from one prompt. Every animation was planned from the sprite itself, drawn as a single sprite sheet beside it so scale and ground line hold, pixelised into the character's own sixteen colours, and checked by a vision judge. These are the files the pipeline wrote.

Knight

Knight

Blue plate, red plume, longsword and kite shield.

  • Knight: Overhead slash

    Overhead slash

    White air-cut arc along the blade's path

  • Knight: Shield bash

    Shield bash

    Impact burst where the shield strikes

  • Knight: Victory pose

    Victory pose

    Golden sparkles around the raised blade

Fire mage

Fire mage

Crimson hooded robe and a staff topped with an ember crystal.

  • Fire mage: Fireball

    Fireball

    Flame trail leaving the staff tip

  • Fire mage: Ground eruption

    Ground eruption

    Flames bursting up from the ground

  • Fire mage: Flame ring

    Flame ring

    A ring of fire tracing the staff's circle

Ninja

Ninja

Black shinobi outfit, red sash and a katana held low.

  • Ninja: Dash slash

    Dash slash

    Blue speed lines and a white blade arc

  • Ninja: Shuriken fan

    Shuriken fan

    Three spinning shuriken with silver trails

  • Ninja: Backflip

    Backflip

    Dust puffs on take-off and landing

Elf archer

Elf archer

Green hooded cloak, leather armour and a tall recurve bow.

  • Elf archer: Draw and loose

    Draw and loose

    A streaking arrow with a green magic trail

  • Elf archer: Dodge roll

    Dodge roll

    A dust cloud along the roll

  • Elf archer: Arrow rain

    Arrow rain

    Three glowing arrows fanning downward

Dragon whelp

Dragon whelp

Small green dragon with an orange belly, bat wings and a long tail.

  • Dragon whelp: Fire breath

    Fire breath

    A cone of fire from the mouth

  • Dragon whelp: Take-off

    Take-off

    Dust swirls under the beating wings

  • Dragon whelp: Tail whip

    Tail whip

    A purple energy arc following the tail

Loops play at half speed with a rest on the idle pose, the way a shared GIF should. In a game each move plays once at full speed and returns to idle.

What makes it powerful.

Generation is only the start. Zenith gives every asset a shared grid, palette, history, and set of tools so you can keep refining instead of starting over.

Create on the same canvas

You and your agent edit one live document with the same tools and undo history.

Control every colour

Indexed palettes keep related assets sharp, readable, and visually consistent.

Keep characters coherent

Build directions and variants from the same proportions, grid, and palette.

Build seamless worlds

Create tiles that connect cleanly and verify the seams before they reach your game.

Animate without drift

Keep motion readable across frames without redesigning the character each time.

Ship a complete set

Export cohesive sprites, tiles, items, and UI assets ready for your engine.

Watch your asset set come alive.

One shared canvas turns a prompt into a complete, checked, game-ready set while every frame stays visible and editable.

Live asset forge

Palette locked
Frames aligned
Tile seams verified
Export bundle prepared

All systems ready

New quest unlocked

Build the asset your game is missing.

Start with a prompt, refine every pixel together, and leave with a cohesive asset ready for your game.

Start creatingGame-ready outputCo-op with your agent
Zenith Studio

A shared pixel-art studio for sprites, tiles, animation, and everything between.

Built one pixel at a time.